R
FENG
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Projects
Art
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G
raphics
WebGPU Clustered Deferred Renderer
WebGPU
WGSL
TerrainGen
WebGPU application for real-time, node-based procedural terrain generation and rendering.
WebGPU
TypeScript
CUDA Pathtracer
GPU-based renderer that supports various materials, custom meshes, and textures.
C++
CUDA
Boids Flocking Simulation
GPU-accelerated particle simulation following cohesion, separation, and alignment rules.
C++
CUDA
Monte-Carlo Pathtracer
Pathtracer made using Monte Carlo estimation.
C++
OpenGL
GLSL
Kinegami Joint Editor
Open-source python tool allowing users to visualize, modify, and create kinematic chains from tubular origami.
Python
Real-Time PBR Renderer
Real-time, physically-based rendering engine based on the PBR textbook.
C++
OpenGL
GLSL
Mini-Minecraft
Minecraft-like voxel game engine.
C++
OpenGL
GLSL
T
echnical Art
Underwater City
Houdini
UE5
VEX
Stylized Water Shader
Unity
Shader Graph
HLSL
Procedural Fireball
A procedural fireball animated using a combination of noise in the vertex and fragment shaders. Originally inspired by the main character of Dead Cells!
WebGL
GLSL
Stylized Cake
I tried to recreate a piece of stylized 2D concept art in 3D in Unity's Shadergraph.
Unity
Shader Graph
HLSL
G
ames
One Huge Pizza
Unity
C#
Two Huge Pizza
Unity
C#
HLSL
Beware the Spider
Unity
C#