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Raymond Feng
technical artist graphics programmer illustrator

I'm Raymond Feng, a senior at the University of Pennsylvania studying Digital Media Design, an interdisciplinary program that combines computer science, graphics, and art. I'm interested in the intersectionality of art and engineering, especially in the fields of graphics engineering and technical art.

Last summer, I was a technical environment art intern at Respawn Entertainment working on Apex Legends. As part of my internship, I worked on shaders, artist tools/plugins in Maya, and procedurally generated assets. Currently, I'm a TA for CIS 4480/5480 (Operating Systems) at Penn.

In my free time, I like to go running, write short stories, play video games, and make illustrations. If I'm not working on one of my projects or doing homework, I'm probably going down a Wikipedia rabbit hole or playing with my cats.

Thank you for visiting my own little corner of the internet!